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1. Bastion Module causing a "dropped" volley - in Ships and Modules [original thread]
iu'ra wrote: It may be a bug since the missiles that were fired may have had a range of 30km but once Bastion is activated, missile range increases and the missiles might bug out because of the chsnge I'm thinking along the same lines,.. enga...
- by Project XXVIII - at 2014.06.19 14:51:00
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2. Bastion Module causing a "dropped" volley - in Ships and Modules [original thread]
This has happened a few times to myself, and was wondering if it has happened to others, it's a bug,.. or is "working as intended". Engaging the Bastion Module while firing upon hostiles causes a volley (of Torpedoes in this instance) to just tra...
- by Project XXVIII - at 2014.06.19 14:40:00
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3. Dear art team: New Golem and Paladin skins are awesome! - in Test Server Feedback [original thread]
FIrst - new colouration of the Golem is win,.. very awesome,.. run with it! Second - The model for the Golem, while having some great new inovations in my opinion,.. also could use some tweaks. The new "neck/head" has grown on me, but is there a...
- by Project XXVIII - at 2013.10.26 02:06:00
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4. Marauders and drones... - in Test Server Feedback [original thread]
Quote: Please CCP, for the love of god, if you want to nerf marauder's drone capabilities, nerf just the bandwidth, not the drone bays. Give us at least 75m3 dronebays. That's 2 flights of lights and 1 flight of salvagers.. I agree 100%, eve...
- by Project XXVIII - at 2013.10.09 15:35:00
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5. Rubicon visuals feedback - in Test Server Feedback [original thread]
Just posting about the Golem thus far; A) CCP, if you are going to do a revamp of the Raven hull for the Golem, can you PLEASE consider altering/removing the "forecastle" on the Starboard side? Modifying it to look more like the Tengu's "bridge" ...
- by Project XXVIII - at 2013.10.07 17:18:00
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6. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Now the countdown to see these new modules on SiSi.
- by Project XXVIII - at 2013.09.30 22:01:00
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7. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: On a golem with t2 range rigs you can get around 65km with javelin torps. That's enough to do missions stationary... With Javs yes, but I am one to just use T1s. I am finding though that I seem to be a minority in playing ...
- by Project XXVIII - at 2013.09.27 03:01:00
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8. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
The Djego wrote: It is not dps, it is damage application(especially against mobile sub BS targets at medium range in pvp), speed of the hulls(the raven and cnr changes gone a long way to fix it) and fitting(what is to restrictive for close rang...
- by Project XXVIII - at 2013.09.27 02:15:00
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9. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: The Rapid Heavy Missile Launcher is probably the most welcome change to the Marauders. Provided the (Golem) Hull gets a bonus to said launchers,.. sure,.. otherwise,.. I dunno,.. Also this deployable "Scrounger" for l...
- by Project XXVIII - at 2013.09.27 00:58:00
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